Mattrim "Threestrings" Mereg

Waterdeep: Dragon Heist p. 20

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
cualquier alineamiento
CA
15 (chain shirt)
Puntos de golpe
44 (8d8+8)
Velocidad
walk 30 ft.
Salvaciones
Dex +4, Wis +3
Habilidades
Acrobatics +4, Perception +5, Performance +6
Percepción pasiva
15
Idiomas
any two languages
Desafío
2
Entorno
urban
FUE
11
+0
DES
14
+2
CON
12
+1
INT
10
+0
SAB
13
+1
CAR
14
+2

Rasgos

Song of Rest

Mattrim can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. Mattrim can confer this benefit on itself as well.

Taunt (2/Day)

Mattrim can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear Mattrim, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Mattrim's next turn.

recharge

2/DAY

Spellcasting

Mattrim is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

  • Cantrips (at will): friends, mage hand, vicious mockery
  • 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
  • 2nd level (3 slots): invisibility, shatter

Acciones

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Conjuros

friends, mage hand, vicious mockery, charm person, healing word, heroism, sleep, thunderwave, invisibility, shatter

Espacios de conjuro

0,4,3

Otros datos

description