Meenlock

Mordenkainen Presents: Monsters of the Multiverse p. 178,

Tamaño
Pequeño
Tipo
fey
Alineamiento
typically neutral evil
CA
15 (natural armor)
Puntos de golpe
31 (7d6+7)
Velocidad
walk 30 ft.
Habilidades
Perception +4, Stealth +6, Survival +2
Inmunidad a estados
frightened
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
telepathy 120 ft.
Desafío
2
FUE
7
−2
DES
15
+2
CON
12
+1
INT
11
+0
SAB
10
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Fear Aura

Any Beast or Humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be frightened until the start of the creature's next turn.

Light Sensitivity

While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shadow Teleport (Recharge 5-6) (Bonus Action)

The meenlock teleports to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.

recharge

D5

Otros datos

description