Miremal

Tome of Beasts (Third Party)

Tamaño
Pequeño
Tipo
fey
Alineamiento
caótico malvado
CA
13
Puntos de golpe
22 (5d6+5)
Velocidad
walk 30 ft., swim 30 ft.
Habilidades
Perception +3, Stealth +5, Survival +3
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Sylvan, Umbral
Desafío
1/2
FUE
10
+0
DES
16
+3
CON
12
+1
INT
10
+0
SAB
12
+1
CAR
8
−1

Rasgos

Amphibious

The miremal can breathe air and water.

Swamp Camouflage

The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Savage Move

If the miremal surprises a creature, it gets a bonus action it can use on its first turn of combat for a claw attack, a bite attack, or a Bog Spew attack.

Acciones

Multiattack

The miremal makes two attacks, one of which must be a claw attack.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bog Spew (Recharge 5-6)

The miremal spews a noxious stream of bog filth mixed with stomach acid at a target up to 20 feet away. Target must succeed on a DC 11 Constitution saving throw or be blinded for 1d4 rounds.

recharge

D5

Reacciones

Muddled Escape (1/Day)

If an attack would reduce the miremal's hit points to 0, it collapses into a pool of filth-laden swamp water and its hit points are reduced to 1 instead. The miremal can move at its normal speed in this form, including moving through spaces occupied by other creatures. As a bonus action at the beginning of the miremal's next turn, it can reform, still with 1 hit point.

recharge

1/DAY

Otros datos

description