Mister Light

The Wild Beyond the Witchlight p. 26

Tamaño
Mediano
Tipo
humanoid (elf, shadar-kai)
Alineamiento
caótico bueno
CA
13
Puntos de golpe
77 (14d8+14)
Velocidad
walk 30 ft.
Salvaciones
Dex +5, Cha +5
Habilidades
Perception +3, Performance +5, Sleight of Hand +5
Resistencias
necrotic
Vulnerabilidades
lightning
Inmunidad a estados
blinded, deafened, petrified, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Elvish, Sylvan
Desafío
3
FUE
10
+0
DES
16
+3
CON
12
+1
INT
12
+1
SAB
13
+1
CAR
17
+3

Rasgos

Proficiency Bonus

+2

Fey Ancestry

Light has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment

Light carries and is attuned to the Witchlight vane. In Light's hands, the vane is a finesse weapon.

Acciones

Multiattack

Light makes two Witchlight vane attacks.

Witchlight Vane

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.

Spellcasting

While carrying the Witchlight vane, Light casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

  • At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3 or 8, Witch can't cast the spell again until the next dawn), ray of frost

Blessing of the Raven Queen (1/Day) (Bonus Action)

Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

recharge

1/DAY

Conjuros

dancing lights, polymorph, ray of frost

Otros datos

description