Mister Witch

The Wild Beyond the Witchlight p. 25

Tamaño
Mediano
Tipo
humanoid (elf, shadar-kai)
Alineamiento
caótico bueno
CA
10
Puntos de golpe
82 (11d8+33)
Velocidad
walk 30 ft.
Salvaciones
Int +5, Wis +3
Habilidades
Arcana +5, Deception +4, Perception +3
Resistencias
necrotic
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Elvish, Sylvan
Desafío
3
FUE
14
+2
DES
11
+0
CON
16
+3
INT
16
+3
SAB
13
+1
CAR
14
+2

Rasgos

Proficiency Bonus

+2

Fey Ancestry

Witch has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment

Witch carries and is attuned to the Witchlight watch.

Acciones

Multiattack

Witch makes two Cane attacks.

Cane

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.

Spellcasting

While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

  • At will: fire bolt, invisibility (after casting, roll a d8; on a roll of 3 or 8, Witch can't cast the spell again until the next dawn), message

Blessing of the Raven Queen (1/Day) (Bonus Action)

Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

recharge

1/DAY

Conjuros

fire bolt, invisibility, message

Otros datos

description