Mjenir

Icewind Dale: Rime of the Frostmaiden p. 215

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
neutral
CA
11
Puntos de golpe
27 (5d8+5)
Velocidad
walk 30 ft.
Habilidades
Medicine +4, Nature +3, Perception +4, Survival +4
Percepción pasiva
14
Idiomas
Druidic plus any two languages
Desafío
2
FUE
10
+0
DES
12
+1
CON
13
+1
INT
12
+1
SAB
15
+2
CAR
11
+0

Rasgos

Spellcasting

Mjenir is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Acciones

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Conjuros

druidcraft, produce flame, shillelagh, entangle, longstrider, speak with animals, thunderwave, animal messenger, barkskin

Espacios de conjuro

0,4,3

Otros datos

description

With grand events having been set in motion, those sensitive to prophecy have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed Elk Tribe, who received a vision about the characters' journey to the Reghed Glacier.

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.