Monolith Footman

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
60 (8d10+16)
Velocidad
walk 40 ft.
Inmunidades
poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Elvish, Umbral
Desafío
3
Linaje
Footman
FUE
18
+4
DES
12
+1
CON
14
+2
INT
10
+0
SAB
10
+0
CAR
10
+0

Rasgos

Blatant Dismissal

While in the courts or castles of the fey, a monolith footman that scores a successful hit with its longsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 10 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible.and under the monolith footman's control, shouting for a retreat or the like. Outside fey locales, this ability does not function.

Fey Flame

The ritual powering a monolith footman grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs.

Simple Construction

Monolith footmen are designed with a delicate fey construction. They burst into pieces and are destroyed when they receive a critical hit.

Acciones

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold or fire damage.

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) cold or fire damage.

Otros datos

description