Moon Nymph

Creature Codex (3pp)

Tamaño
Mediano
Tipo
aberration
Alineamiento
caótico neutral
CA
13
Puntos de golpe
110 (20d8+20)
Velocidad
walk 0 ft., fly 40 ft.
Habilidades
Perception +5, Persuasion +6, Stealth +6
Resistencias
necrotic, radiant
Inmunidades
psychic
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Desafío
8
Entorno
farmland
FUE
5
−3
DES
17
+3
CON
12
+1
INT
13
+1
SAB
15
+2
CAR
17
+3

Rasgos

Invisibility

The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.

Magic Resistance

The moon nymph has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The moon nymph makes two beguiling touch attacks or two moonbeam attacks.

Beguiling Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.

Moonbeam

Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.

Veil of Nightmares (1/Day)

The moon nymph emits a wave of hallucinatory nightmare visions. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw.

On a failure, the creature takes 36 (8d8) psychic damage and is frightened. On a success, the creature takes half of the damage and isn't frightened. A frightened creature must succeed on a DC 10 Wisdom saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12 Wisdom saving throw or be reduced to 0 hp.

recharge

1/DAY

Otros datos

description