Môrgæn

Acquisitions Incorporated p. 199

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
caótico neutral
CA
16 (studded leather armor)
Puntos de golpe
66 (12d8+12)
Velocidad
walk 30 ft.
Salvaciones
Str +3, Dex +6
Habilidades
Athletics +3, Insight +4, Nature +3, Perception +4, Stealth +6, Survival +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common, Draconic, Dwarvish, Giant, Goblin
Desafío
4
FUE
12
+1
DES
18
+4
CON
12
+1
INT
12
+1
SAB
14
+2
CAR
10
+0

Rasgos

Fey Ancestry

Môrgæn has advantage on saving throws against being charmed, and magic can't put her to sleep.

Innate Spellcasting

Môrgæn's spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material components:

  • At will: mage hand

Spellcasting

Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following ranger spells prepared:

  • 1st level (4 slots): alarm, animal friendship, hunter's mark
  • 2nd level (3 slots): pass without trace, spike growth
  • 3rd level (2 slots): conjure animals

Acciones

Multiattack

Môrgæn makes three attacks with her scimitars or her longbow.

Scimitars

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Conjuros

mage hand, alarm, animal friendship, hunter's mark, pass without trace, spike growth, conjure animals

Espacios de conjuro

0,4,3,2

Otros datos

description

If I had wanted to kill, I would have killed.

The ranger Môrgæn is a renowned tracker and hunter, able to pinpoint-target foes at any range, then vanish into the woods with no one the wiser. Her legendary ability with the longbow and the custom arrows she crafts instills fear into the hearts of her many enemies-and more than a few of her coworkers. Famously, she is the only member of Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions. A child of the forest, Môrgæn defends the natural world with singular ferocity and an impressive rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what's the point of asking questions when the person you've shot first is already dead? Still, when the situation calls for it, this protector of the woodlands is equally at home on missions of subterfuge and social interaction in the big city, provided her well-known love of ale, wine, and other intoxicants doesn't get the better of her.