Morkoth

Mordenkainen Presents: Monsters of the Multiverse p. 186,

Tamaño
Grande
Tipo
aberration
Alineamiento
typically chaotic evil
CA
17 (natural armor)
Puntos de golpe
165 (22d10+44)
Velocidad
walk 25 ft., swim 50 ft.
Salvaciones
Dex +6, Int +9, Wis +6
Habilidades
Arcana +9, History +9, Perception +10, Stealth +6
Sentidos
blindsight 30 ft., darkvision 120 ft.
Percepción pasiva
20
Idiomas
telepathy 120 ft.
Desafío
11
FUE
14
+2
DES
14
+2
CON
14
+2
INT
20
+5
SAB
15
+2
CAR
13
+1

Rasgos

Proficiency Bonus

+4

Amphibious

The morkoth can breathe air and water.

Acciones

Multiattack

The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 10 (3d6) psychic damage.

Tentacles

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 15 (3d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature.

Until this grapple ends, the target is restrained and takes 15 (3d8 + 2) bludgeoning damage at the start of each of its turns, and the morkoth can't use its tentacles on another target.

Hypnosis

The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours.

Spellcasting

The morkoth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):

  • At will: detect magic, mage hand
  • 3/day each: darkness, dimension door, dispel magic, lightning bolt, sending

Lair Actions

On initiative count 20 (losing initiative ties), the morkoth can take one of the following lair actions:

Cast a Spell: The morkoth casts darkness, dispel magic, or misty step, using Intelligence as its spellcasting ability and without expending a spell slot.

Hypnotize: The morkoth uses its Hypnosis action, originating at a point within 120 feet of itself. It doesn't need to see the effect's point of origin.

Reacciones

Spell Reflection

If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Conjuros

detect magic, mage hand, darkness, dimension door, dispel magic, lightning bolt, sending

Otros datos

description