Mountain Giant

Creature Codex (3pp)

Tamaño
Gargantuesco
Tipo
giant
Alineamiento
neutral malvado
CA
20 (natural armor)
Puntos de golpe
313 (12d20+114)
Velocidad
walk 50 ft.
Salvaciones
Con +13, Int +9, Wis +12, Cha +7
Habilidades
Athletics +15, Perception +12
Inmunidades
cold, fire, lightning, thunder, bludgeoning
Inmunidad a estados
charmed, frightened, paralyzed, petrified, stunned
Sentidos
tremorsense 120 ft.
Percepción pasiva
22
Idiomas
Common, Giant, Terran
Desafío
21
FUE
26
+8
DES
10
+0
CON
22
+6
INT
14
+2
SAB
20
+5
CAR
10
+0

Rasgos

Legendary Resistance (2/Day)

If the mountain giant fails a saving throw, it can choose to succeed instead.

recharge

2/DAY

Magic Resistance

A mountain giant has advantage on saving throws against spells and other magical effects.

Mountain Master

The mountain giant can move and shape the terrain around it. This trait works like the move earth spell, except it has no duration, and the giant can manipulate any stone, natural or worked.

Siege Monster

The mountain giant deals triple damage to objects and structures with its melee and ranged weapon attacks.

Acciones

Multiattack

The mountain giant makes two slam attacks.

Slam

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage.

Boulder

Ranged Weapon Attack: +15 to hit, range 100/400 ft., one target. Hit: 40 (5d12 + 8) bludgeoning damage.

Boulder Spray (Recharge 5-6)

The mountain giant unleashes a barrage of boulders in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failure, a creature takes 58 (9d12) bludgeoning damage and is knocked prone and restrained. On a success, the creature takes half the damage and isn't knocked prone or restrained. A target, including the restrained creature can take an action to make a DC 20 Strength (Athletics) or Dexterity (Acrobatics) check, freeing the restrained creature on a success.

recharge

D5

Acciones legendarias

Legendary Actions (4/Turn)

The giant can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

A mountain giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mountain giant regains spent legendary actions at the start of its turn.

Grasping Soil

The mountain giant commands the earth itself to assist in the fight. The giant chooses three creatures it can see within 60 feet. Each target must succeed on a DC 21 Dexterity saving throw or be restrained until the start of its next turn.

Roar (Costs 2 Actions)

The mountain giant emits a tremendous growl. Each creature within 20 feet of the giant must make a DC 21 Constitution saving throw. On a failure, a creature takes 21 (6d6) thunder damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Spawn Elemental (Costs 3 Actions)

rA piece of the mountain giant's body tears away in the form of an earth elemental. The earth elemental acts on the same initiative count as the mountain giant, obeying the mountain giant's commands and fighting until destroyed. The mountain giant can have no more than five earth elementals under its control at one time.

Otros datos

description