Nabassu

Mordenkainen's Tome of Foes p. 135

Tamaño
Mediano
Tipo
fiend (demon)
Alineamiento
caótico malvado
CA
18 (natural armor)
Puntos de golpe
190 (20d8+100)
Velocidad
walk 40 ft., fly 60 ft.
Salvaciones
Str +11, Dex +7
Habilidades
Perception +7
Resistencias
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
17
Idiomas
Abyssal, telepathy 120 ft.
Desafío
15
Entorno
swamp, underdark, urban
FUE
22
+6
DES
14
+2
CON
21
+5
INT
14
+2
SAB
15
+2
CAR
17
+3

Rasgos

Demonic Shadows

The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can't illuminate this area of dim light.

Devour Soul

A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d8s) equal to half the creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.

Magic Resistance

The nabassu has advantage on saving throws against spells and other magical effects.

Magic Weapons

The nabassu's weapon attacks are magical.

Acciones

Multiattack

The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.

Claws

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 32 (4d12 + 6) piercing damage.

Soul-Stealing Gaze

The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn't a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 13 (2d12) damage and give the nabassu an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu's control.

Otros datos

description

The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a demon, including another nabassu.

Hated Outcasts: Demons have few rules, and the murder of other demons hardly raises an eyebrow among these fiends. The act of devouring souls is something else. For this reason, most demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to take down larger prey. Some especially powerful nabassus even search for demon lords' amulets.

Demonic Infiltrators: Whenever magic pulls demons from the Abyss to the Material Plane, nabassus try to get summoned so that they can embark on a feast of souls there. If a nabassu is summoned, it tries to break free so that it can devour the soul of its summoner and then set out to feed on the souls of whatever creatures it can catch. One way a summoner can avoid this fate is by providing a steady supply of souls to the nabassu, which can cause the demon to be cooperative—for as long as the supply lasts.