Naxa
Vecna: Eve of Ruin
- Tamaño
- Mediano
- Tipo
- humanoid (elf)
- Alineamiento
- neutral malvado
- CA
- 12 (15 with mage armor)
- Puntos de golpe
- 45 (10d8)
- Velocidad
- walk 30 ft.
- Habilidades
- Deception +4, Stealth +5, Arcana +6, Perception +4
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 14
- Idiomas
- Elvish, Undercommon
- Desafío
- 7
Rasgos
Proficiency Bonus
+3
Fey Ancestry
Naxa has advantage on saving throws against being charmed, and magic can't put Naxa to sleep.
Sunlight Sensitivity
While in sunlight, Naxa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Naxa's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Acciones
Staff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.
Summon Demon (1/Day)
Naxa magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
recharge
1/DAY
Conjuros
dancing lights, darkness, faerie fire, levitate, mage hand, minor illusion, poison spray, ray of frost, mage armor, magic missile, shield, witch bolt, alter self, misty step, web, fly, lightning bolt, evard's black tentacles, greater invisibility, cloudkill