Naxa

Vecna: Eve of Ruin

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
neutral malvado
CA
12 (15 with mage armor)
Puntos de golpe
45 (10d8)
Velocidad
walk 30 ft.
Habilidades
Deception +4, Stealth +5, Arcana +6, Perception +4
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
Elvish, Undercommon
Desafío
7
FUE
9
−1
DES
14
+2
CON
10
+0
INT
17
+3
SAB
13
+1
CAR
12
+1

Rasgos

Proficiency Bonus

+3

Fey Ancestry

Naxa has advantage on saving throws against being charmed, and magic can't put Naxa to sleep.

Sunlight Sensitivity

While in sunlight, Naxa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Naxa's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire, levitate (self only)

Acciones

Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

Summon Demon (1/Day)

Naxa magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

recharge

1/DAY

Conjuros

dancing lights, darkness, faerie fire, levitate, mage hand, minor illusion, poison spray, ray of frost, mage armor, magic missile, shield, witch bolt, alter self, misty step, web, fly, lightning bolt, evard's black tentacles, greater invisibility, cloudkill

Otros datos

description