Neronvain

Rise of Tiamat p. 91,

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
neutral malvado
CA
17
Puntos de golpe
117 (18d8+36)
Velocidad
walk 30 ft.
Salvaciones
Con +6, Wis +5
Habilidades
Arcana +7, Perception +5
Inmunidades
poison
Inmunidad a estados
charmed, frightened, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Common, Draconic, Elvish, Infernal
Desafío
9
FUE
8
−1
DES
17
+3
CON
15
+2
INT
16
+3
SAB
13
+1
CAR
18
+4

Rasgos

Draconic Majesty

Neronvain adds his Charisma bonus to his AC (included).

Fey Ancestry

Magic can't put Neronvain to sleep.

Acciones

Multiattack

Neronvain makes two attacks, either with his shortsword or Eldritch Arrow.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 13 (3d8) poison damage.

Eldritch Arrow

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) force damage plus 9 (2d8) poison damage.

Poisonous Cloud (2/Day)

Poison gas fills a 20-foot-radius sphere centered on a point Neronvain can see within 50 feet of him. The gas spreads around corners and remains until the start of Neronvain's next turn. Each creature that starts its turn in the gas must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

2/DAY

Otros datos

description