Nightveil Specter
Guildmasters' Guide to Ravnica p. 215
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 17 (natural armor)
- Puntos de golpe
- 105 (14d8+42)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +8, Wis +7
- Habilidades
- Insight +7, Perception +7, Stealth +8
- Resistencias
- necrotic; bludgeoning, piercing, slashing from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, frightened, poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 17
- Idiomas
- understands Common but can't speak
- Desafío
- 10
- Linaje
- Specter
Rasgos
Mount
If the specter isn't mounted, it can use a bonus action to magically teleport onto its gloamwing mount, provided the specter and the gloamwing are on the same plane of existence. When it teleports, the specter appears astride the gloamwing along with any equipment it is wearing or carrying. While mounted and not incapacitated, the specter can't be surprised, and both it and its mount gain advantage on Dexterity saving throws.
Acciones
Multiattack
The specter makes two scythe attacks.
Scythe
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 13 (3d8) psychic damage.
Mind Twist (Recharge 5-6)
The specter magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 22 (5d8) psychic damage and be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
recharge
D5
Reap Memory (3/Day)
The specter touches one incapacitated creature and chooses 1 hour from among the past 24. Unless the creature succeeds on a DC 15 Intelligence saving throw, the creature loses all memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours.
recharge
3/DAY
Otros datos
description
The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild-particularly the neighborhood of Nightveil, from which the specters get their name. Their work can include driving off people who accidentally wander too close to a secret rooftop meeting, killing those who knowingly infiltrate Dimir property, and tracking those who have stolen guild secrets, then wiping those secrets from their victims' minds to ensure that they are never shared.
Limited Sentience: A Nightveil specter is created when the mind magic of House Dimir erases a person's identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow their orders with some amount of creativity. They pursue their assigned tasks with fearless determination.
Gloamwing Mount: If a gloamwing is killed, its specter becomes fixated on destroying those responsible. If the specter survives, it can create a new gloamwing over the course of a month, during which time the specter is incapacitated. A gloamwing's head is almost ratlike, with prominent teeth, and its leathery skin is stretched tight over its skull, where its eyes are empty sockets. Its body is mottled with bony plates, and great wings stretch from its shoulders.
Undead Nature: A Nightveil specter and its gloamwing mount don't require air, food, drink, or sleep.