Nivix Cyclops

Guildmasters' Guide to Ravnica p. 216

Tamaño
Grande
Tipo
giant
Alineamiento
sin alineamiento
CA
14 (half plate armor)
Puntos de golpe
115 (10d10+60)
Velocidad
walk 30 ft.
Salvaciones
Con +9, Wis +3
Inmunidades
poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Common, Giant
Desafío
8
Linaje
Cyclops
FUE
24
+7
DES
9
−1
CON
22
+6
INT
7
−2
SAB
10
+0
CAR
9
−1

Rasgos

Magic Resistance

The cyclops has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The cyclops makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Reacciones

Spell Vitalization

Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.

Otros datos

description

Cyclopes like those described in the Monster Manual are found primarily among the Gruul Clans. They are forces of nature, and even though they have occasionally been recruited into the Boros Legion, they can never truly be tamed. Cyclopes serve the Izzet league as workshop guardians, personal protectors, and heavy laborers. They wear mizzium armor plating to minimize injuries from laboratory mishaps, piston gauntlets to increase their strength for lifting and punching, and telescopic helmets to minimize the shortcomings of their monocular vision. They are sometimes called monoclons or Nivix cyclopes, after the name of the Izzet guildhall.