Nonaton Modron

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 38,

Tamaño
Grande
Tipo
construct
Alineamiento
typically lawful neutral
CA
16 (natural armor)
Puntos de golpe
161 (19d10+57)
Velocidad
walk 30 ft., fly 30 ft. (hover)
Salvaciones
Wis +7, Int +7
Habilidades
Investigation +7, Perception +11
Sentidos
truesight 120 ft.
Percepción pasiva
21
Idiomas
Modron, telepathy 120 ft.
Desafío
10
Linaje
Modron
FUE
18
+4
DES
13
+1
CON
16
+3
INT
16
+3
SAB
16
+3
CAR
13
+1

Rasgos

Proficiency Bonus

+4

Axiomatic Mind

The nonaton can't be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready

The nonaton has advantage on initiative rolls.

Disintegration

If the nonaton dies, its body disintegrates into dust, leaving behind anything it was carrying.

Acciones

Multiattack

The nonaton makes three Arm attacks and uses Pillar of Truth or Spellcasting.

Arm

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 14). Until this grapple ends, the nonaton can't use this arm against other targets. The nonaton has nine arms, each of which can grapple one target.

Pillar of Truth

The nonaton chooses a point on the ground that it can see within 60 feet of itself. A 60-foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 21 (6d6) force damage, and the creature reverts to its original form (if it's in a different form) and can't assume a different form until the end of its next turn. On a successful save, a creature takes half as much damage only.

Spellcasting

The nonaton casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: detect magic, dispel magic, mending (as an action)
  • 1/day each: plane shift (self only), protection from evil and good

Conjuros

detect magic, dispel magic, mending, plane shift, protection from evil and good

Otros datos

description