Obmi

Tales from the Yawning Portal p. 196

Tamaño
Mediano
Tipo
humanoid (dwarf)
Alineamiento
Any Non-Good Alignment
CA
15 (studded leather armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 25 ft.
Salvaciones
Dex +6, Int +4
Habilidades
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Resistencias
poison, poison
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Thieves' cant plus any two languages, Dwarvish
Desafío
8
FUE
11
+0
DES
16
+3
CON
14
+2
INT
13
+1
SAB
11
+0
CAR
10
+0

Rasgos

Assassinate

During its first turn, Obmi has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Obmi scores against a surprised creature is a critical hit.

Evasion

If Obmi is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Obmi instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Obmi deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Obmi that isn't incapacitated and Obmi doesn't have disadvantage on the attack roll.

recharge

1/TURN

Dwarven Resilience

Obmi has advantage on saving throws against poison, and has resistance against poison damage.

Acciones

Multiattack

Obmi makes three shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Otros datos

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