Ochre Elson with Morath, Scepter of the Soul Vortex
The Griffon's Saddlebag: Book Two p. 389 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (any)
- Alineamiento
- caótico malvado
- CA
- 13
- Puntos de golpe
- 182 (28d8+56)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +8, Wis +7, Cha +9
- Habilidades
- Deception +13, Investigation +8, Perception +7, Persuasion +9
- Resistencias
- necrotic
- Inmunidad a estados
- unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 17
- Idiomas
- Abyssal, Common, Infernal
- Desafío
- 12
- Linaje
- Ochre Elson
Rasgos
Eldritch Heads (6/Day)
When Elson hits a creature with an attack, he can cause the target to take an extra 11 (2d10) psychic damage. Alternatively, as a bonus action, Elson can regain 11 (2d10) hit points. While Elson has at least one use of this trait remaining, he can't be surprised and creatures with the Pack Tactics trait gain no benefit from that trait against him.
recharge
6/DAY
Innate Spellcasting
Elson's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 20, +12 to hit with spell attacks), requiring no material components:
- At will: alter self, detect magic, mage armor (self only), chill touch
- 1/day: bestow curse (as a 5th-level spell), compulsion, glibness, mass suggestion, plane shift, weird, finger of death
Spellcasting
Elson is an 18th-level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Elson regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:
- Cantrips (at will): dancing lights, eldritch blast (4 beams, +5 to each damage roll), mage hand, message, minor illusion, prestidigitation, thaumaturgy
- 1st-5th level (4 5th-level slots): arcane eye, blink, charm person, entangle, enthrall, fear, hypnotic pattern, mirror image, mislead, nondetection, scorching ray, scrying, suggestion, telepathic bond
Bestow Greater Curse
When Elson casts bestow curse he can force the target to make its saving throw with disadvantage. On a failed save, the target is simultaneously cursed by all four of the spell's listed options.
Morath, Scepter of the Soul Vortex
The rod has 8 charges and regains 1d3+1 expended charges daily at dawn. When Elson reduces a humanoid to 0 hit points, the rod regains 1 expended charge. While holding the rod, Elson can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 20, attack bonus +12) from it: bestow curse (1 charge), circle of death (4 charges), confusion (2 charges), insect plague (3 charges), ray of enfeeblement (1 charge), or speak with dead (1 charge).
Acciones
Dagger
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
Eldritch Frenzy
Ranged spell attack: +9 to hit, range 120 ft., up to four targets. Hit: 22 (5d8) force damage, and if the target is a creature, it must succeed on a DC 17 Intelligence saving throw or become stunned until the end of Elson's next turn.
recharge
D5
Phantasmal Skull
Ranged spell attack: +12 to hit, range 30 ft., one target. Hit: 13 (3d8) necrotic damage, and Elson regains hit points equal to half the necrotic damage dealt.
Conjuros
Dancing Lights, Eldritch Blast, Mage Hand, Message, Minor Illusion, Prestidigitation, Thaumaturgy, Arcane Eye, Blink, Charm Person, Entangle, Enthrall, Fear, Hypnotic Pattern, Mirror Image, Mislead, Nondetection, Scorching Ray, Scrying, Suggestion, Telepathic Bond, Alter Self, Detect Magic, Mage Armor, Chill Touch, Bestow Curse, Compulsion, Glibness, Mass Suggestion, Plane Shift, Weird, Finger of Death
Espacios de conjuro
0,0,0,0,0,4
Otros datos
description
Few individuals can stand against the suave and charming aura of Ochre Elson—or at least that's what he believes. Secure in one of his dozens of safe houses, Elson orchestrates the larger movements of the Animarum as directed by his patron. Due to the cultus relative autonomy, he has plenty of free time to practice his patron's magic. In a fight, he specializes in manipulating the expectations of his foes—with both magic and fast talking