Oneirovore

Chains of Asmodeus p. 248

Tamaño
Grande
Tipo
fiend
Alineamiento
sin alineamiento
CA
19 (natural armor)
Puntos de golpe
237 (19d10+133)
Velocidad
walk 20 ft.
Salvaciones
Con +11, Int +5
Habilidades
Insight +4, Nature +5, Perception +4, Survival +4
Resistencias
fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Inmunidades
psychic
Inmunidad a estados
blinded, charmed, frightened
Sentidos
truesight 60 ft.
Percepción pasiva
14
Idiomas
—
Desafío
11
FUE
16
+3
DES
12
+1
CON
25
+7
INT
12
+1
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+4

Acciones

Stomp

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) force damage.

Realize Nightmares (Recharge 4-6)

The oneirovore manipulates the perception of nearby creatures, sending them into a panic. Creatures of the oneirovore's choice that it can see within 60 feet must make a DC 19 Charisma saving throw. On a failed save, the creature has the charmed condition, their vision distorted such that they view their allies as creatures of pure fear and hatred. While charmed, a creature will use their actions to attack their allies with intent to kill. A charmed creature may repeat the saving throw at the end of each turn, ending the effect on a success.

recharge

D4

Warning Cry (1/Day)

The oneirovore lets out an earsplitting shriek, calling for infernal reinforcements. Creatures that are not Fiends that are within 120 feet of the oneirovore must make a DC 19 Constitution saving throw, taking 55 (10d10) thunder damage on a failed save, or half as much damage on a successful one. Any lesser devils within a 1-mile-radius, centered on the oneirovore, are required by contract to come to its aid upon hearing its Warning Cry. Higher ranking devils may investigate if they desire, but the call holds no magical sway over them.

recharge

1/DAY

Otros datos

description