Orc Red Fang of Shargaas

Volo's Guide to Monsters p. 185

Tamaño
Mediano
Tipo
humanoid (orc)
Alineamiento
caótico malvado
CA
15 (studded leather armor)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 30 ft.
Habilidades
Intimidation +1, Perception +2, Stealth +5
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common, Orc
Desafío
3
Linaje
Orc
Entorno
underdark, mountain, forest, hill, urban
FUE
11
+0
DES
16
+3
CON
15
+2
INT
9
−1
SAB
11
+0
CAR
9
−1

Rasgos

Cunning Action

On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

Hand of Shargaas

The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas's Sight

Magical darkness doesn't impede the orc's darkvision.

Slayer

In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Acciones

Multiattack

The orc makes two scimitar or dart attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest)

The orc casts darkness without any components. Wisdom is its spellcasting ability.

recharge

SHORT

Otros datos

description

To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary.

Orcs know better: Different groups of orcs exist within a tribe, the actions of each dictated by the deity they pay homage to. To complement the various kinds of warriors that spill forth to ravage the countryside, each tribe has members that remain deep inside the lair, seldom if ever seeing what lies outside the darkness of their den.

In addition, orcs have special relationships with two creatures that are sometimes found in their company: the aurochs, a great bull that serves as a mount for warriors that revere Bahgtru, and the tanarukk, a demon-orc crossbreed that is so depraved and destructive that even orcs seek to kill it. The aurochs is described in appendix A. The tanarukk is described below.

Orc Red Fang of Shargaas: Shargaas is the orc deity of deep darkness and sneakiness, a murderous god who hates anything that lives that isn't an orc. Orcs consider Shargaas to be a divinity suited to pariahs and weaklings, all of them unfit for true roles in tribal life. These outsiders live in the most remote, deepest parts of the tribe's domain.

The elite among Shargaas's followers are the assassins and thieves that follow the cult of the Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe's behalf. They rely on a mix of intense training and magic granted to them by Shargaas.

Most Red Fang enclaves keep and nurture giant bats, creatures that are sacred to Shargaas. Red Fangs ride these bats into battle or on secret raids and assassination missions into enemy territory.