Oread

Mythic Odysseys of Theros p. 237

Tamaño
Mediano
Tipo
fey
Alineamiento
caótico malvado
CA
16 (natural armor)
Puntos de golpe
49 (9d8+9)
Velocidad
walk 30 ft.
Habilidades
Acrobatics +4, Athletics +4, Performance +6
Inmunidades
fire, poison
Inmunidad a estados
charmed, frightened, poisoned
Percepción pasiva
11
Idiomas
Common, Sylvan
Desafío
4
FUE
14
+2
DES
14
+2
CON
12
+1
INT
11
+0
SAB
13
+1
CAR
18
+4

Rasgos

Invisible in Fire

The oread is invisible while fully immersed in fire.

Magic Resistance

The oread has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The oread's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: fire bolt (see "Actions" below)
  • 3/day: burning hands
  • 1/day each: hellish rebuke (see "Reactions" below), scorching ray

Acciones

Multiattack

The oread attacks twice with its fiery touch or fire bolt.

Fiery Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) fire damage.

Fire Bolt (Cantrip)

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Reacciones

Hellish Rebuke (2nd-Level Spell; 1/Day)

When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.

recharge

1/DAY

Conjuros

fire bolt, burning hands, hellish rebuke, scorching ray

Otros datos

description

Aggressive oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what they can to maximize the impending devastation.

Honor Among Fey: Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work to alter the natural course of destruction, neither will they make another nymph's home part of any calamity they encourage. As a result, part of what makes an alseid's field or a dryad's grove seem so blessed is that oreads go out of their way to leave such sites alone.

Tales of Fire: The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it to relish in the destruction of a novel or remarkable item. In recompense, the oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the mortal's associates find familiar tools and a heap of ashes.

Nymphs: Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.

Immortal Nature: A nymph doesn't require food, drink, or sleep.