Paloma

Journeys through the Radiant Citadel p. 52

Tamaño
Pequeño
Tipo
humanoid (gnome)
Alineamiento
caótico bueno
CA
15 (studded leather armor)
Puntos de golpe
78 (12d8+24)
Velocidad
walk 25 ft.
Salvaciones
Dex +6, Int +4
Habilidades
Deception +3, Stealth +9, Acrobatics +6, Perception +3
Resistencias
poison
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Thieves' cant plus any two languages, Gnomish
Desafío
8
FUE
11
+0
DES
16
+3
CON
14
+2
INT
13
+1
SAB
11
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Assassinate

During its first turn, Paloma has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Paloma scores against a surprised creature is a critical hit.

Evasion

If Paloma is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Paloma instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Paloma deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Paloma that isn't incapacitated and Paloma doesn't have disadvantage on the attack roll.

recharge

1/TURN

Gnome Cunning

Paloma has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Acciones

Multiattack

Paloma makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Otros datos

description