Pazrodine

The Book of Many Things p. 113

Tamaño
Gargantuesco
Tipo
dragon (moonstone)
Alineamiento
legal neutral
CA
20 (natural armor)
Puntos de golpe
330 (20d20+120)
Velocidad
walk 40 ft., fly 80 ft.
Salvaciones
Wis +13, Cha +15, Int +12
Habilidades
Persuasion +15, Stealth +11, Perception +13
Inmunidad a estados
charmed
Sentidos
truesight 120 ft.
Percepción pasiva
23
Idiomas
all, telepathy 120 ft.
Desafío
21
Linaje
Dragon, Moonstone Dragon
FUE
22
+6
DES
18
+4
CON
23
+6
INT
20
+5
SAB
22
+6
CAR
26
+8

Rasgos

Proficiency Bonus

+7

Guardian of the Market

Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.

Legendary Resistance (3/Day)

If Pazrodine fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Acciones

Multiattack

Pazrodine makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant damage.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.

Breath Weapon (Recharge 5-6)

Pazrodine uses one of the following breath weapons:

Dream Breath: Pazrodine exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or have the unconscious condition for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Moonlight Breath: Pazrodine exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one.

recharge

D5

Spellcasting

Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

  • At will: Faerie Fire
  • 2/day each: Calm Emotions, Dispel Magic, Invisibility
  • 1/day each: Mass Cure Wounds, Revivify

Acciones legendarias

Legendary Actions (3/Turn)

Pazrodine can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Pazrodine regains spent legendary actions at the start of its turn.

recharge

3/TURN

Tail

Pazrodine makes one Tail attack.

Cast a Spell (Costs 2 Actions)

Pazrodine uses Spellcasting.

Lair Actions Categoría: lair

The entire Seelie Market is Pazrodine's lair. Pazrodine's challenge rating is 22 (41,000 XP) when she's encountered in Seelie Market. On initiative count 20 (losing initiative ties) while in her lair, Pazrodine can take one of the following lair actions; she can't take the same lair action two rounds in a row:

  • Banish into Dream: Pazrodine targets a creature she can see within 120 feet of herself and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target has the stunned condition. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
  • Overwhelm the Senses: Pazrodine targets up to three creatures she can see within 30 feet of herself. The sounds, sights, and scents of the market intensify for these creatures, overwhelming them with bright colors, echoey chatters, and sweet smells. Each target must succeed on a DC 15 Wisdom saving throw or have the incapacitated condition until the end of its next turn.
  • Whirlwind of Fruit: Fey fruit flies out from nearby carts, creating a whirlwind of fruit in a 10-foot-radius, 30-foot-high cylinder centered on a point within 60 feet of Pazrodine until initiative count 20 on the next round. When a creature enters the whirlwind's area for the first time on its turn or starts its turn there, it must make a DC 15 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Conjuros

faerie fire, calm emotions, dispel magic, invisibility, mass cure wounds, revivify

Otros datos

description

Pazrodine never stays in one place for long, and she wants to see all the wonders the Feywild and Material Plane have to offer. Curious Fey asked to join her caravan, and before long, she had a menagerie of merchants accompanying her on her travels. Pazrodine came to view these Fey merchants as her children. Their eager joy helps the dragon see the multiverse from new perspectives. When Seelie Market lands, its vendors gather rocks, leaves, and sticks to make an enormous nest for Pazrodine. She rests here while the market operates. Pazrodine senses when theft occurs in Seelie Market. She makes her way to the perpetrators and neutralizes the situation nonviolently, usually by using her Dream Breath. Once troublemakers come to, Pazrodine politely but firmly asks them to leave the market. Those who object are flown out in her clutches. If anyone comes to visit Pazrodine at her refuge, she greets them and happily answers their questions about the market. The dragon has a soothing voice and demeanor.