Pech

Creature Codex (3pp) p. 294

Tamaño
Pequeño
Tipo
elemental (pech)
Alineamiento
Good Neutral
CA
15 (natural armor)
Puntos de golpe
33 (6d6+12)
Velocidad
walk 20 ft., climb 10 ft.
Habilidades
Athletics +5, Perception +3
Inmunidades
poison
Inmunidad a estados
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
Sentidos
darkvision 120 ft.
Percepción pasiva
13
Idiomas
Common, Undercommon, Terran
Desafío
2
Entorno
mountain
FUE
16
+3
DES
11
+0
CON
14
+2
INT
11
+0
SAB
13
+1
CAR
11
+0

Rasgos

Light Sensitivity

While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

One With The Stone (Recharges after a Short or Long Rest)

As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

recharge

SHORT

Acciones

Multiattack

The pech makes two attacks. one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.

Pick

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hammer

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Otros datos

description