Pech Stonemaster

Creature Codex (3pp) p. 295

Tamaño
Pequeño
Tipo
elemental (pech)
Alineamiento
Good Neutral
CA
16 (natural armor)
Puntos de golpe
65 (10d6+30)
Velocidad
walk 20 ft., climb 10 ft.
Habilidades
Athletics +6, Perception +5
Inmunidades
poison
Inmunidad a estados
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
Common, Undercommon, Terran
Desafío
4
Entorno
mountain
FUE
18
+4
DES
11
+0
CON
16
+3
INT
11
+0
SAB
16
+3
CAR
11
+0

Rasgos

Light Sensitivity

While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

One With The Stone (Recharges after a Short or Long Rest)

As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

recharge

SHORT

Innate Spellcasting

The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: thunderwave
  • 3/day each: shatter

Acciones

Multiattack

The pech stonemaster makes two attacks. one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.

Pick

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hammer

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Conjuros

thunderwave, shatter

Otros datos

description