Phantom

Creature Codex (3pp)

Tamaño
Mediano
Tipo
undead
Alineamiento
cualquier alineamiento
CA
11
Puntos de golpe
22 (5d8)
Velocidad
walk 0 ft., fly 40 ft.
Resistencias
acid, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
cold, necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
The languages it knew in life
Desafío
1
FUE
7
−2
DES
12
+1
CON
10
+0
INT
6
−2
SAB
12
+1
CAR
12
+1

Rasgos

Incorporeal Movement

The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Weakness

While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.

Acciones

Ghostly Grasp

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.

Chilling Moan (Recharge 5-6)

The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.

recharge

D5

Otros datos

description