Phoenix

Mordenkainen Presents: Monsters of the Multiverse p. 206,

Tamaño
Gargantuesco
Tipo
elemental
Alineamiento
typically neutral
CA
18
Puntos de golpe
175 (10d20+70)
Velocidad
walk 20 ft., fly 120 ft.
Salvaciones
Wis +10, Cha +9
Resistencias
bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
fire, poison
Inmunidad a estados
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
—
Desafío
16
Linaje
Phoenix
FUE
19
+4
DES
26
+8
CON
25
+7
INT
2
−4
SAB
21
+5
CAR
18
+4

Rasgos

Proficiency Bonus

+5

Fiery Death and Rebirth

If the phoenix dies, it explodes. Each creature in 60-foot-radius sphere centered on the phoenix must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

The explosion destroys the phoenix's body and leaves behind an egg-shaped cinder, which weighs 5 pounds. The cinder deals 21 (6d6) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.

Fire Form

The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required).

Flyby

The phoenix doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Illumination

The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet.

Legendary Resistance (3/Day)

If the phoenix fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Siege Monster

The phoenix deals double damage to objects and structures.

Acciones

Multiattack

The phoenix makes two attacks: one Beak attack and one Fiery Talons attack.

Beak

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) fire damage.

Fiery Talons

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) fire damage.

Acciones legendarias

Legendary Actions (3/Turn)

The phoenix can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The phoenix regains spent legendary actions at the start of its turn.

recharge

3/TURN

Move

The phoenix moves up to its speed.

Peck

The phoenix makes one beak attack.

Swoop (Costs 2 Actions)

The phoenix moves up to its speed and makes on Fiery Talons attack.

Otros datos

description