Pirate Captain

Ghosts of Saltmarsh p. 247

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
cualquier alineamiento
CA
14 (studded leather armor)
Puntos de golpe
45 (7d8+14)
Velocidad
walk 30 ft.
Habilidades
Athletics +5, Intimidation +4
Percepción pasiva
10
Idiomas
any one language (usually Common)
Desafío
2
Linaje
Pirate
FUE
16
+3
DES
14
+2
CON
14
+2
INT
11
+0
SAB
10
+0
CAR
14
+2

Rasgos

Flourish

The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs

The captain has advantage on ability checks and saving throws to resist being knocked prone.

Acciones

Multiattack

The captain makes two attacks: one with its hand crossbow and one with its longsword.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Reacciones

Shape Up, Ye Dog (2/Day)

Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

recharge

2/DAY

Otros datos

description

Pirate captains spend their lives at sea, earning and keeping command through blood and daring. A captain's impressive sword work and biting words inspire both confidence and fear in a ship's crew. Sigurd "Snake Eyes" is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh.