Pirate First Mate

Ghosts of Saltmarsh p. 248

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
cualquier alineamiento
CA
16 (chain mail)
Puntos de golpe
26 (4d8+8)
Velocidad
walk 30 ft.
Habilidades
Athletics +4, Intimidation +3
Percepción pasiva
10
Idiomas
any one language (usually Common)
Desafío
1
Linaje
Pirate
FUE
14
+2
DES
11
+0
CON
14
+2
INT
11
+0
SAB
10
+0
CAR
13
+1

Rasgos

Sea Legs

The first mate has advantage on ability checks and saving throws to resist being knocked prone.

Acciones

Multiattack

The first mate makes two attacks with its longsword.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.

Otros datos

description

These no-nonsense sailors are the trusted allies of a pirate ship's captain. Ex-soldiers and trained mercenaries often find employment as mates aboard pirate ships. In The Sinister Secret of Saltmarsh, Bloody Bjorn serves as the first mate aboard Sea Ghost.