Prisoner 13

Keys from the Golden Vault p. 68

Tamaño
Mediano
Tipo
humanoid (dwarf, monk)
Alineamiento
neutral malvado
CA
17 (mountain tattoo)
Puntos de golpe
102 (12d8+48)
Velocidad
walk 30 ft.
Salvaciones
Wis +5, Con +7
Habilidades
Insight +5, Deception +9, Stealth +6, Athletics +5, Perception +5
Resistencias
poison
Inmunidades
psychic
Inmunidad a estados
charmed
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Common, Dwarvish, Elvish, Thieves' cant, Undercommon
Desafío
5
FUE
15
+2
DES
17
+3
CON
18
+4
INT
16
+3
SAB
14
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+3

Antimagic Susceptibility

In an area of antimagic, Prisoner 13's tattoos and reactions don't function, and she suffers the following modifications to her statistics: her AC becomes 13, she loses her immunity to psychic damage and the charmed condition, and her Tattooed Strike becomes a melee attack that deals 7 (1d8 + 3) bludgeoning damage on a hit.

Mindlink Tattoos

Prisoner 13 has telepathic links with dozens of agents operating throughout the land. The links allow Prisoner 13 to communicate telepathically with each of these agents while they are both on the same plane of existence.

Mountain Tattoo

Prisoner 13's AC includes her Constitution modifier.

Shroud Tattoo

Prisoner 13 can't be targeted by divination spells or any feature that would read her thoughts, and she can't be perceived through magical scrying sensors. She can't be contacted telepathically unless she allows such contact.

Acciones

Multiattack

Prisoner 13 makes two Tattooed Strike attacks.

Tattooed Strike

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3) force damage.

Firestorm Tattoo (Recharge 5-6)

Prisoner 13 magically unleashes flame from the tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn't knocked prone.

recharge

D5

River Tattoo

Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.

Reacciones

Readiness

When a creature Prisoner 13 can see within 60 feet of herself ends its turn, Prisoner 13 makes one Tattooed Strike attack or uses River Tattoo. She can then move up to her speed without provoking opportunity attacks.

Otros datos

description