Rangda, Demon Lord of Witches
Creature Codex (3pp)
- Tamaño
- Grande
- Tipo
- fiend (demon)
- Alineamiento
- caótico malvado
- CA
- 19 (natural armor)
- Puntos de golpe
- 262 (25d10+125)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +12, Cha +11
- Habilidades
- Arcana +12, Deception +11, Insight +9, Perception +9, Stealth +10
- Resistencias
- cold, fire; bludgeoning, piercing, slashing from nonmagical weapons
- Inmunidades
- poison
- Inmunidad a estados
- charmed, poisoned
- Sentidos
- darkvision 120 ft., truesight 60 ft.
- Percepción pasiva
- 19
- Idiomas
- Common, Abyssal, Celestial, telepathy 120 ft.
- Desafío
- 17
Rasgos
Legendary Resistance (3/Day)
If Rangda fails a saving throw, she can choose to succeed instead.
recharge
3/DAY
Magic Resistance
Rangda has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The rangda, demon lord of witches's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: charm person, comprehend languages, eldritch blast (4d10), fly, mage hand, vicious mockery (4d4)
- 3/day each: bestow curse (8 hours), blight, counterspell, major image, remove curse, tongues, witch bolt (5d12)
- 1/day each: feeblemind, plane shift, true polymorph
Acciones
Multiattack
Rangda makes three attacks. two with her claws and one with her tongue lash.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
If the target is a humanoid, it must succeed on a DC 19 Constitution saving throw or become infected with cackle fever. If the target succeeds, it is immune to this effect for 24 hours.
Tongue Lash
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest.
Hypnotic Sway (Recharge 5-6)
Rangda sways her body and tongue in a mesmerizing rhythm. Each creature of her choice that is within 30 feet of her that can see her must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.
recharge
D5
Teleport
Rangda magically teleports to an unoccupied space within line of sight. Alternatively, Rangda magically enters her home plane from the Material Plane, or vice versa.
Acciones legendarias
Legendary Actions (5/Turn)
The fiend (demon) can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fiend (demon) regains spent legendary actions at the start of its turn.
recharge
5/TURN
Options
Rangda can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Rangda regains spent legendary actions at the start of her turn.
Claw
Rangda makes one claw attack.
Teleport
Rangda uses her Teleport ability.
Spell (Costs 2 Actions)
Rangda casts a spell.
Hypnotic Sway (Costs 2 Actions)
Rangda uses her Hypnotic Sway ability, if it is available.
Conjuros
charm person, comprehend languages, eldritch blast, fly, mage hand, vicious mockery, bestow curse, blight, counterspell, major image, remove curse, tongues, witch bolt, feeblemind, plane shift, true polymorph