Ravenfolk Warrior
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (kenku)
- Alineamiento
- neutral
- CA
- 15 (studded leather armor)
- Puntos de golpe
- 78 (12d8+24)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +5, Wis +3, Cha +2
- Habilidades
- Deception +2, Perception +5, Stealth +5
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 15
- Idiomas
- Common, Feather Speech, Huginn
- Desafío
- 3
- Linaje
- Ravenfolk
Rasgos
Rune Weapons
Kept keen with runic magic, runespears and runestaves are two-handed weapons that count as magical, though they provide no bonus to attack. Their magic must be renewed each week by a doom croaker or by Odin's own hand.
Mimicry
Ravenfolk warriors can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Acciones
Multiattack
A ravenfolk warrior makes two runespear attacks, or two longbow attacks, or one ghost wings attack and one runespear attack. It can substitute one peck attack for any other attack.
Ghost Wings
The ravenfolk warrior furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Longbow
Ranged Weapon Attack. +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Peck
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Radiant Runespear
Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 1) piercing damage plus 2 (1d4) radiant damage.
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reacciones
Odin's Call
A ravenfolk warrior can disengage after an attack reduces it to 10 hp or less.