Redcap

Volo's Guide to Monsters p. 188,

Tamaño
Pequeño
Tipo
fey
Alineamiento
typically chaotic evil
CA
14 (natural armor)
Puntos de golpe
45 (6d6+24)
Velocidad
walk 25 ft.
Habilidades
Athletics +6, Perception +3
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Sylvan
Desafío
3
Entorno
forest, hill, swamp
FUE
18
+4
DES
13
+1
CON
18
+4
INT
10
+0
SAB
12
+1
CAR
9
−1

Rasgos

Proficiency Bonus

+2

Iron Boots

While moving, the redcap has disadvantage on Dexterity (Stealth) checks.

Outsize Strength

While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Acciones

Multiattack

The redcap makes three attacks with its wicked sickle.

Wicked Sickle

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

Ironbound Pursuit

The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10+4) bludgeoning damage and be knocked prone.

Otros datos

description

A redcap is a homicidal fey creature born of blood lust. Although small, redcaps have formidable strength.

In the Feywild, or in places where that plane touches another plane at a fey crossing, one or more redcaps might appear where fresh blood soaks the ground. At first, new redcaps look like tiny, bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon. From the moment it awakens, a redcap desires only murder and carnage, and it sets out to satisfy these cravings. Even if a redcap wanted to be stealthy, its iron boots force it to take ponderous, thunderous steps.

To sustain its unnatural existence, a redcap must soak its hat in the fresh blood of its victims. If the blood isn't replenished at least once every three days, the redcap vanishes as if it had never been. A redcap's desire to slay is rooted in its will to survive.