Redcap

Mordenkainen Presents: Monsters of the Multiverse p. 208,

Tamaño
Pequeño
Tipo
fey
Alineamiento
typically chaotic evil
CA
14 (natural armor)
Puntos de golpe
45 (6d6+24)
Velocidad
walk 25 ft.
Habilidades
Athletics +6, Perception +3
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Sylvan
Desafío
3
FUE
18
+4
DES
13
+1
CON
18
+4
INT
10
+0
SAB
12
+1
CAR
9
−1

Rasgos

Proficiency Bonus

+2

Iron Boots

The redcap has disadvantage on Dexterity (Stealth) checks.

Outsize Strength

While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Acciones

Multiattack

The redcap makes three Wicked Sickle attacks.

Wicked Sickle

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Ironbound Pursuit

The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.

Otros datos

description