Reduced-Threat Clay Golem

Tales from the Yawning Portal p. 113

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
66 (14d10+56)
Velocidad
walk 20 ft.
Inmunidades
acid, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Idiomas
understands the languages of its creator but can't speak
Desafío
4
Linaje
Clay Golem
FUE
20
+5
DES
9
−1
CON
18
+4
INT
3
−4
SAB
8
−1
CAR
1
−5

Rasgos

Acid Absorption

Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk

Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Acciones

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5-6)

Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

recharge

D5

Acciones legendarias

Legendary Actions (0/Turn)

The construct can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The construct regains spent legendary action at the start of its turn.

recharge

0/TURN

Otros datos

description