Reduced-Threat Ettercap

Tales from the Yawning Portal p. 113

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
neutral malvado
CA
13 (natural armor)
Puntos de golpe
22 (8d8+8)
Velocidad
walk 30 ft., climb 30 ft.
Habilidades
Perception +1, Stealth +2, Survival +1
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Desafío
1
Linaje
Ettercap
Entorno
forest
FUE
14
+2
DES
15
+2
CON
13
+1
INT
7
−2
SAB
12
+1
CAR
8
−1

Rasgos

Spider Climb

The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

Web Walker

The ettercap ignores movement restrictions caused by webbing.

Acciones

Multiattack

The ettercap makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 9 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Web (Recharge 5-6)

Ranged Weapon Attack: +2 to hit, range 30/60 ft., one Large or smaller creature. The creature is restrained by webbing. As an action, the restrained creature can make a DC 9 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage.

recharge

D5

Variant: Web Garrote

Melee Weapon Attack: +2 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 10).

Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.

Acciones legendarias

Legendary Actions (0/Turn)

The monstrosity can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary action at the start of its turn.

recharge

0/TURN

Otros datos

description