Reduced-Threat Hezrou

Tales from the Yawning Portal p. 113

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
caótico malvado
CA
16 (natural armor)
Puntos de golpe
68 (13d10+65)
Velocidad
walk 30 ft.
Salvaciones
Str +5, Con +6, Wis +2
Resistencias
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
11
Idiomas
Abyssal, telepathy 120 ft.
Desafío
4
Linaje
Hezrou
FUE
19
+4
DES
17
+3
CON
20
+5
INT
5
−3
SAB
12
+1
CAR
13
+1

Rasgos

Magic Resistance

The hezrou has advantage on saving throws against spells and other magical effects.

Stench

Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Acciones

Multiattack

The hezrou makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Variant: Summon Demon (1/Day)

The demon chooses what to summon and attempts a magical summoning.

A hezrou has a 30 percent chance of summoning 2d6 dretch or one hezrou.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

recharge

1/DAY

Acciones legendarias

Legendary Actions (0/Turn)

The fiend (demon) can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fiend (demon) regains spent legendary action at the start of its turn.

recharge

0/TURN

Otros datos

description