Refuse Golem

The Griffon's Saddlebag: Book Two p. 361 (Third Party)

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
114 (12d10+48)
Velocidad
walk 25 ft.
Inmunidades
poison, psychic, bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Vulnerabilidades
fire
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Desafío
8
Linaje
Golem
FUE
19
+4
DES
9
−1
CON
18
+4
INT
3
−4
SAB
10
+0
CAR
1
−5

Rasgos

Proficiency Bonus

+2

False Appearance

While the golem remains motionless, it is indistinguishable from an ordinary pile of garbage.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Stench

Any creature other than a refuse golem that starts its turn within 10 feet of the golem, must succeed on a DC 15 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all refuse golems for 1 hour.

Acciones

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage plus 9 (2d8) piercing or slashing damage (golem's choice)

Hurl Junk

Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 26 (4d10+4) bludgeoning damage.

Reacciones

Missile Absorption

When the golem is hit by a ranged weapon attack, it absorbs the projectile into its form. When it does so, the damage it takes from the attack is reduced by 11 (2d10). A creature within 5 feet of the golem can take an action to pull an absorbed projectile out of it with a successful DC 15 Strength check.

Otros datos

description

Many speak of trash becoming treasure, but trash is lifeblood for the refuse golem. Most common in areas with large amounts of magical food and drink, these beasts form when mounds of partially consumed waste are not disposed of properly. The resulting magical landfill develops an aggressive, sentient construct that is formidable in battle, most known for their poisonous stench and amorphous defenses.