River Giant

Book of Ebon Tides p. 180 (Third Party)

Tamaño
Grande
Tipo
giant
Alineamiento
neutral
CA
14 (hide armor)
Puntos de golpe
123 (13d10+52)
Velocidad
walk 40 ft., swim 20 ft.
Salvaciones
Dex +5, Con +7, Wis +5
Habilidades
Athletics +8, Perception +5, Survival +5
Resistencias
cold
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
Common, Giant, Umbral
Desafío
6
Linaje
Giant
FUE
20
+5
DES
15
+2
CON
18
+4
INT
11
+0
SAB
14
+2
CAR
11
+0

Rasgos

Proficiency Bonus

+3

Hold Breath

The giant can hold their breath for 10 minutes.

Magic Resistance

The giant has advantage on saving throws against spells and other magical effects.

Mindful Wader

The giant is immune to the effects of dark water (see Chapter 5 for more on dark water).

Netted Strike

Once per turn, the giant can deal an extra 10 (3d6) damage to a restrained creature the giant hits with a weapon attack.

Acciones

Multiattack

The giant makes a Mooncatcher's Net attack and then two Staff attacks.

Staff

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Mooncatcher's Net

Ranged Weapon Attack: +9 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the net. A creature can use its action to make a DC 16 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 14) frees the target.

Otros datos

description

A tall, slender giant wades knee-deep through the river, holding a glowing fishing net in his hand.

Shorter and slimmer than most other giants, river giants are found living along riverbanks throughout the Shadow Realm and in the mortal world where waterways cross or run alongside the shadow roads.

River Travelers. Capable boat pilots, these introspective giants sometimes transport travelers up and down the rivers of the Shadow Realm in their wooden skiffs, but they are most often found wading through the water with their glistening mooncatcher's nets (see Chapter 10). The giants use the nets to pull bits of souls and memories from the river. These fragments are bottled and traded to wizards and alchemists who use them to make memory philters (see Chapter 10) and other potions.