Rivermaw Brawler
Tal'Dorei Campaign Setting: Reborn p. 254 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (any)
- CA
- 15 (Unarmored Defense)
- Puntos de golpe
- 65 (10d8+20)
- Velocidad
- walk 40 ft.
- Salvaciones
- Str +5, Wis +5
- Habilidades
- Acrobatics +4, Athletics +5, Perception +5
- Percepción pasiva
- 15
- Idiomas
- Common, Giant
- Desafío
- 4
- Linaje
- Rivermaw
FUE
17
+3
DES
14
+2
CON
15
+2
INT
14
+2
SAB
16
+3
CAR
8
−1
Rasgos
Proficiency Bonus
+2
Unarmored Defense
While the brawler is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Acciones
Multiattack
The brawler makes three unarmed strikes.
Unarmed Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Large or smaller creature, the brawler can choose one of the following additional effects:
- Bruise. The target must succeed on a DC 13 Constitution saving throw. On a failure, its speed is reduced by 5 feet until it receives at least 1 point of magical healing. A creature can use its action to make a DC 15 Wisdom (Medicine) check to heal an affected creature within 5 feet of it (including itself), restoring any lost speed on a success.
- Disarm. The target must succeed on a DC 13 Strength saving throw or drop one item it is holding. The brawler can choose which item is dropped, and can pick it up.
- Suplex. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Reacciones
Clever Fighter
When the brawler hits with an attack or is targeted by an attack, it can add its Intelligence modifier (+2) to its damage rolls or AC until the end of its turn.
Endurance (Recharges after a Short or Long Rest)
When the brawler takes damage, it can reduce the damage by 8 (1d12 + 2).
recharge
SHORT