Rolly Turrit

Heliana's Guide to Monster Hunting - Part One p. 481

Tamaño
Diminuto
Tipo
construct
Alineamiento
sin alineamiento
CA
15 (natural armor)
Puntos de golpe
44 (8d4+24)
Velocidad
walk 35 ft.
Inmunidades
poison, psychic
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
7
Desafío
2
Linaje
Turrit
FUE
8
−1
DES
16
+3
CON
17
+3
INT
1
−5
SAB
4
−3
CAR
1
−5

Rasgos

Proficiency Bonus

+2

Backfire

Whenever the turret is critically hit, it backfires. Each creature within 10 feet of the turret (including the turret) must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) piercing damage as shards of metal shoot outwards. The turret automatically fails this saving throw.

Spikey Charge

If the turret moves at least 15 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 3 (1d6) piercing damage. If the target is a Small or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Wheels

The turret can't navigate over ledges greater than 6 inches in height. If it tries to, it tumbles and is knocked prone.

Acciones

Multiattack

The rolly turrit makes two attacks.

Chomp

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Cannonette

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Otros datos

description