Rot Monster

The Griffon's Saddlebag: Book Two p. 362 (Third Party)

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
39 (6d8+12)
Velocidad
walk 20 ft., fly 40 ft.
Habilidades
Perception +3
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Desafío
1
FUE
13
+1
DES
14
+2
CON
14
+2
INT
2
−4
SAB
13
+1
CAR
6
−2

Rasgos

Proficiency Bonus

+2

Keen Sight and Smell

The rot monster has advantage on Wisdom (Perception) checks that rely on sight or small.

Limited Flight

The rot monster can only fly for up to 1 minute at a time. While flying, it has disadvantage on ability checks and saving throws against effects that would knock it prone. If it ends its turn in the air after 1 minute of consecutive flight and nothing else is holding it aloft, it falls.

Rot Wood

Any nonmagical weapon made of wood that hits the rot monster rots and deteriorates. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of wood that hits the rot monster is destroyed after dealing damage.

Waste Scent

The rot monster can pinpoint, by scent, the location of rotting food and other decaying organic matter within 1 mile of it.

Acciones

Beak

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage plus 3 (1d6) necrotic damage.

Talons

The rot monster touches a nonmagical object made of organic matter that it can see within 5 feet of it, causing it to rot and deteriorate. If the object isn't being worn or carried, the touch destroys a 1-foot cube to it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid the rot monster's touch. If the object touched is either armor made of leather or hide, or a wooden shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC or 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held wooden weapon, it deteriorates as described in the Rot Wood trait.

Otros datos

description

Considered a cousin to rust monsters in behavior if not biology, the rot monster thrives on spoiled, contaminated, or rotting food and drinks—consuming them without suffering any ill effects. Its appearance is not unlike a featherless, scaly-skinned vulture, though its wings are almost vestigial. A vicious scavenger, it is willing to stalk living prey when the pickings are slim. In this instance, it shows a terrifying ability to rapidly putrefy organic material with its talons.