Rotting Wind

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
undead
Alineamiento
neutral malvado
CA
15
Puntos de golpe
82 (11d10+22)
Velocidad
walk 0 ft., fly 60 ft. (hover)
Resistencias
bludgeoning, piercing, and slashing from nonmagical weapons
Inmunidades
necrotic, poison
Inmunidad a estados
charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious
Sentidos
blindsight 60 ft. (blind beyond this)
Percepción pasiva
10
Idiomas
-
Desafío
6
FUE
14
+2
DES
20
+5
CON
15
+2
INT
7
−2
SAB
12
+1
CAR
10
+0

Rasgos

Air Form

The rotting wind can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Befouling Presence

All normal plant life and liquid in the same space as a rotting wind at the end of the wind's turn is blighted and cursed. Normal vegetation dies in 1d4 days, while plant creatures take double damage from the wind of decay action. Unattended liquids become noxious and undrinkable.

Invisibility

The rotting wind is invisible as per a greater invisibility spell.

Acciones

Wind of Decay

Melee Weapon Attack: +8 to hit, reach 0 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with tomb rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or comparable magic.

Otros datos

description