Salt Devil
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- fiend (devil)
- Alineamiento
- legal malvado
- CA
- 13 (natural armor)
- Puntos de golpe
- 93 (11d8+44)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +4, Con +7, Cha +5
- Habilidades
- Perception +5, Stealth +4
- Resistencias
- acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Inmunidades
- fire, poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 15
- Idiomas
- Celestial, Common, Gnoll, Infernal, telepathy 120 ft.
- Desafío
- 6
- Linaje
- Devil
Rasgos
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The devil's spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:
- At will: darkness
- 1/day each: harm, teleport
Variant: Devil Summoning
Summon Devil (1/Day): The salt devil has a 40 percent chance of summoning one salt devil
Acciones
Multiattack
The devil makes two scimitar attacks.
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
If the target is neither undead nor a construct, it also takes 5 (1d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of exhaustion.