Salt Devil

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
13 (natural armor)
Puntos de golpe
93 (11d8+44)
Velocidad
walk 30 ft.
Salvaciones
Dex +4, Con +7, Cha +5
Habilidades
Perception +5, Stealth +4
Resistencias
acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Inmunidades
fire, poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
Celestial, Common, Gnoll, Infernal, telepathy 120 ft.
Desafío
6
Linaje
Devil
FUE
18
+4
DES
13
+1
CON
18
+4
INT
13
+1
SAB
14
+2
CAR
15
+2

Rasgos

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The devil's spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:

  • At will: darkness
  • 1/day each: harm, teleport

Variant: Devil Summoning

Summon Devil (1/Day): The salt devil has a 40 percent chance of summoning one salt devil

Acciones

Multiattack

The devil makes two scimitar attacks.

Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

If the target is neither undead nor a construct, it also takes 5 (1d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of exhaustion.

Otros datos

description