Sandwyrm

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
dragon
Alineamiento
sin alineamiento
CA
15 (natural armor)
Puntos de golpe
142 (15d10+60)
Velocidad
walk 20 ft., burrow 40 ft.
Habilidades
Perception +7, Stealth +4
Sentidos
darkvision 60 ft., tremorsense 120 ft.
Percepción pasiva
17
Desafío
6
FUE
20
+5
DES
12
+1
CON
18
+4
INT
5
−3
SAB
13
+1
CAR
8
−1

Rasgos

Spine Trap

When underground with its spines exposed, the sandwyrm can snap its spines closed on one Large, two Medium, or four Small or Tiny creatures above it. Each creature must make a successful DC 15 Dexterity saving throw or be restrained. A restrained creature can use its action to make a DC 15 Strength check to free itself or another restrained creature, ending the effect on a success. Creatures restrained by this trait move with the sandwyrm. The sandwyrm's stinger attack has advantage against creatures restrained by this trait.

Acciones

Multiattack

The sandwyrm makes one bite attack and one stinger attack. It can gore in place of the bite attack.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.

Gore

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

Stinger

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 24 (7d6) poison damage, or half as much poison damage with a successful DC 15 Constitution saving throw. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned and paralyzed for 1 hour. Regaining hit points doesn't end the poisoning or paralysis.

Otros datos

description