Sarith Kzekarit

Out of the Abyss p. 7

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
neutral malvado
CA
15 (chain shirt)
Puntos de golpe
13 (3d8)
Velocidad
walk 30 ft.
Habilidades
Perception +2, Stealth +4
Sentidos
darkvision 120 ft.
Percepción pasiva
12
Idiomas
Elvish, Undercommon
Desafío
1/4
Entorno
underdark
FUE
10
+0
DES
14
+2
CON
10
+0
INT
11
+0
SAB
11
+0
CAR
12
+1

Rasgos

Fey Ancestry

Sarith has advantage on saving throws against being charmed, and magic can't put Sarith to sleep.

Sunlight Sensitivity

While in sunlight, Sarith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Sarith's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Acciones

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.

If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Variant: Drow Magic Armor and Weapons

Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.

A drow wearing a +1 chain shirt and carrying a +1 shortsword has AC 16 and a +1 bonus on attack and damage rolls with shortsword attacks.

Conjuros

dancing lights, darkness, faerie fire

Otros datos

description