Scaladar

Waterdeep: Dungeon of the Mad Mage p. 315

Tamaño
Enorme
Tipo
construct
Alineamiento
sin alineamiento
CA
19 (natural armor)
Puntos de golpe
94 (7d12+49)
Velocidad
walk 30 ft., climb 20 ft.
Resistencias
fire; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
force, lightning, poison
Inmunidad a estados
charmed, paralyzed, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Desafío
8
FUE
19
+4
DES
10
+0
CON
25
+7
INT
1
−5
SAB
12
+1
CAR
1
−5

Rasgos

Lightning Absorption

Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.

Scaladar Link

The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.

Acciones

Multiattack

The scaladar makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15).

The scaladar has two claws, each of which can grapple one target.

Sting

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.

Otros datos

description

Scaladar are constructs created by Trobriand, one of Halaster's apprentices. They move and attack like giant scorpions, grabbing prey with two large pincer claws and delivering a deadly pulse of lightning with their metal stinger tails.