Scuttling Serpentmaw

Critical Role: Call of the Netherdeep p. 208

Tamaño
Pequeño
Tipo
aberration
Alineamiento
sin alineamiento
CA
17 (natural armor)
Puntos de golpe
65 (10d6+30)
Velocidad
walk 30 ft.
Habilidades
Stealth +6
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
10
Idiomas
—
Desafío
4
FUE
16
+3
DES
14
+2
CON
16
+3
INT
3
−4
SAB
11
+0
CAR
3
−4

Rasgos

Proficiency Bonus

+2

Amphibious

The serpentmaw can breathe air and water.

Pack Tactics

The serpentmaw has advantage on an attack roll against a creature if at least one of the serpentmaw's allies is within 5 feet of the creature and the ally isn't incapacitated.

Acciones

Multiattack

The serpentmaw makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 17 (4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Otros datos

description

A scuttling serpentmaw looks like an unusually large crab with a sleek black shell. It lurks in crevasses and deep underwater canyons. Once spotted, it scuttles toward its prey and reveals its most formidable feature: an armored maw concealed on the back of its shell. This serpentine appendage can extend out from the shell to tear into prey. Though they inhabit water, serpentmaws can't swim. They move along the sea floor in small mobs, working together to tear apart much larger creatures they come across.