Shadow Fey Duelist

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
legal malvado
CA
17 (studded leather)
Puntos de golpe
117 (18d8+36)
Velocidad
walk 30 ft.
Salvaciones
Dex +8, Con +5, Wis +4, Cha +6
Habilidades
Arcana +4, Deception +6, Perception +4, Stealth +8
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common, Elvish, Umbral
Desafío
6
Linaje
Shadow Fey
FUE
13
+1
DES
20
+5
CON
14
+2
INT
13
+1
SAB
12
+1
CAR
16
+3

Rasgos

Fey Ancestry

The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

  • 3/day: misty step (when in shadows, dim light, or darkness only)

Sunlight Sensitivity

While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness

The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Acciones

Multiattack

The shadow fey makes two rapier attacks. If it has a dagger drawn, it can also make one dagger attack.

Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute.

A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success.

Rapier

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.

Reacciones

Parry

The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.

Otros datos

description